Hi guys, I’m trying to make a Rise of Tomb Rider style arming schedule. I’m not getting what I want, which would be when you right-click it goes into Armed mode and when she presses the button it goes into Aiming mode and after a while if you do nothing she goes back to mode Unarmed How could I get this?
Something like this would do the trick. BeginPlay:
And then for each of the weapon actions:
So, if anything happens with the weapon, it resets the timer to 5 seconds. But if nothing happens, the countdown is always running and the character will holster the weapon…
Thank you, I will draw on this to do the programming!!
No worries. Incidentally, you need to make sure your holster weapon routine does nothing when the weapon is already holstered ( or do something with a DoOnce in the main loop ).