Hi guys,
I saw a YouTube speed level designs using UE4 and he made it based on one angle. From other angles, they are just some meshes over the place just so it looks great from that one angle. I was thinking, is that how I should start off with? How do I make the level design to play based on that?
I am new to 3D gamedev stuff (I’m used to 2D), and now lost at the workflow here. If I start making the concept art for a level (say a dungeon), I don’t know where to start to make a good level design. If I start the level design first (the blocks and such), I’m worried it contradicts the concept art later.
I want to make a challenging places to play with, but I also want it to look beautiful at most corners. The game would almost be top down though, but there are some spots where you can see the scenes.
In 2D, I just make the level design first, then beautify it later, which doesn’t seem to be a problem. Would it be the same approach? What’s your workflow to deal with this?
Cheers.