Trouble Moving Player With Timeline

I’m trying to use a timeline to smoothly move my character during an animation, but for some reason its very inconsistent. I think it has something to do with other actions while the timeline is being played.

Right now the animation toggles input through a notify and at least the first time it plays normally and transitions into the wall slide, other times it “resets” and flings the player down to the ground once the timeline finishes and I cant figure out why. It also does the “reset” if I do not change the movement mode to flying.

I’m familiar with timelines but this is one of the first times I’ve tried to move the player with it so I might be missing something. Does anyone how to fix this or if im missing something critical that is overriding my player’s location? None of the animations are using root motion either.

Ideally I just want this to move up the wall a bit and then just resume normal behavior with gravity and such like it does on the first jump.