Hey guys, I am having some trouble with joining a packaged instance of a net game we are working on.
The problem seems to be when we attempt to run the open command in the client instance (whether we are hosting a local listen server on the client or the dedicated server build) and are outside the network (works fine connecting to localhost, or other PC’s on the network) we get this printed to the log file, and nothing happens.
[2016.05.23-15.12.23:547][893]LogNet: Browse: <Our dedicated server IP>//Game/Maps/Map_MainMenu
[2016.05.23-15.12.23:548][893]LogInit: WinSock: Socket queue 32768 / 32768
[2016.05.23-15.12.23:550][893]LogInit: WinSock: I am Bilby-Windozzze (192.168.0.156:0)
[2016.05.23-15.12.23:550][893]LogNet: Game client on port 7777, rate 10000
[2016.05.23-15.12.23:550][893]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2872498, ProjectName: windowsistrash, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 1794365342
[2016.05.23-15.12.33:096][485]LogNet: Browse: satelite.knoobgroup.com//Game/Maps/Map_MainMenu
[2016.05.23-15.12.33:096][485]LogNet: UNetConnection::Close: Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: <Our dedicated server IP>:7777, Time: 2016.05.23-15.12.33
[2016.05.23-15.12.33:096][485]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_0
[2016.05.23-15.12.33:096][485]LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
[2016.05.23-15.12.33:097][485]LogExit: PendingNetDriver IpNetDriver_0 shut down
[2016.05.23-15.12.33:097][485]LogInit: WinSock: Socket queue 32768 / 32768
[2016.05.23-15.12.33:097][485]LogNet: Game client on port 7777, rate 10000
[2016.05.23-15.12.33:097][485]LogNet: GetLocalNetworkVersion: GEngineNetVersion: 2872498, ProjectName: windowsistrash, ProjectVersion: 1.0.0.0, InternalProtocolVersion: 9, LocalNetworkVersion: 1794365342
[2016.05.23-15.12.33:509][511]LogNet: Host name resolution completed
I am really confused, also for the record, we have tried this on three seperate internet conections, and our primary dedicated server that we use all the time for hosting random gamne servers and have never had a problem (Ubuntu 16, although we have tried a Windows build to no avail).
The firewall in all cases was configured to let any connections on port 7777 and 7787 through and port forwarding is configured correctly.
Is there an .ini config flag somwhere I am missing, or a project setting to allow external connections?
Any light on this would be amazing, I have been pulling my hair out over it for a while over this.
Engine version 4.10.2
Thanks heaps in advance, I will do my best to give you any info you might think helps, really appreciate any help!