Trouble in Import Custom Assets from Quixel Brigde to Unreal 5.3

Hey guys,

I’m trying to import custom assets within my project in Unreal 5.3, but it doesn’t seem to be possible.

It’s possible in the Windows version of App Bridge, but we all know it doesn’t work in Unreal 5.3 because the plugin is for 4.27. I tried moving the files manually to Download/3D and Download/Uassets (didn’t work).

Has anyone experienced this problem and have a solution? Or can you even help?

I will show the prints working in the external Bridge application and how it looks in the application inside Unreal:


I got a report from Bridge, they said “Unreal Bridge only accepts .uassets” that’s the reason because imported custom assets doesn’t work. (fbx, obj, glf…)