When importing an FBX from Blender to Unreal I am getting the “Import Bone Transform is different from original” error. In Blender, I imported all the animation I wanted to use for my scene but the transform was off so I added a new action in Blender to correct the transforms. I baked the actions into the armature and exported the FBX however I got the error above and the animation had the transforms of the animation before I added the action that fixed them. I wonder if I am not baking correctly or missing a box somewhere.
baked options
Non-mixamo animation to correct transforms
Error