I’ve a trouble to import Fbx file from blender.
I’ve searching the usual trouble, so I’ve made a simple cube, triangulate it, unwrap it then export in Fbx file.
On Unreal engine, I’ve made a simple project, base on third personne. The project work, when I play it, my Character run, all il good.
I import my cube, the color of the scene change, becomin a few darker !
I play, and my character fall under the ground, and the game crash.
Cube are powerfull
The only difference is the cube imported. I dont put it on the scene, just import.
I’ve tried a lot of option on the import. Import normal, compute them, change the mthode of computation. Always the same result.
I’m afraid about import a big monument ^^
Some one have an idee ? I dont want to buy 3DS. ^^