Hi there!
I’m using UE 5.3.1 on a 2020 iMac (Monterey 12.6) and am running into an issue getting occlusion to behave as expected in my project.
I’m triggering a metasound using a notify in an animation. The animated game object is in a room and even though I have an attenuation asset with occlusion enabled as part of the “source” section of the metasound, when I walk up to the wall on the outside of the room, I can clearly hear the sound with no LPF or attenuation. The distance element of the attenuation is working, though. It’s just the occlusion that’s not.
I tried doing the same thing with a sound cue and the same thing is happening. I wouldn’t doubt this is user error, but I can’t figure out what I’m missing. The object is invisible through the wall and the the player character can’t walk through the wall, so I’m assuming that collision is turned on, though I’ll admit I’m struggling to figure out how to confirm this. I played with some settings for the wall and generating “hit events” or changing the collision presets didn’t have any effect.
Any help would be greatly appreciated!!