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Trouble generating Server files

I have been follow this guide to setup a dedicated server - https://wiki.unrealengine.com/index.php?title=Dedicated_Server_Guide_(Windows_%26_Linux)
When I get to the end of step 5, “Building the server”, I build as a development server and when i visit my binaries folder, the server files are not there. I am lost.
I have a feeling it is my server.target.cs file. Currently this is what is in it, game name is test418 -

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

[SupportedPlatforms(UnrealPlatformClass.Server)]
public class test418ServerTarget : TargetRules
{

public test418ServerTarget(TargetInfo Target)

   {

 Type = TargetType.Server;

  bUsesSteam = false;

   }

    //
    // TargetRules interface.
    //
        public override void SetupBinaries
        (
         TargetInfo Target,
         ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
         ref List<string> OutExtraModuleNames
         )
           {
            OutExtraModuleNames.Add("test418");
           }

}

it was a hardware issue.