I have been follow this guide to setup a dedicated server - A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
When I get to the end of step 5, “Building the server”, I build as a development server and when i visit my binaries folder, the server files are not there. I am lost.
I have a feeling it is my server.target.cs file. Currently this is what is in it, game name is test418 -
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class test418ServerTarget : TargetRules
{
public test418ServerTarget(TargetInfo Target)
{
Type = TargetType.Server;
bUsesSteam = false;
}
//
// TargetRules interface.
//
public override void SetupBinaries
(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.Add("test418");
}
}