I’m trying to generate a set of non-adjoining quads using CreateMeshSection and a ForLoop. Basically, i create a simple quad, then get its transform, add an offset so they’re not on top of each other. I’ve swapped an AddBillboardComponent in place of the CreateMeshSection with the same logic and it creates n number of billboard items as expected, however it doesn’t work with CreateMesh
Section. I’m sure this is something simple I’m just missing…anyone have any ideas?