Hey just submitting bug report, I’m having issues creating a c++ project in the EA for ver 5:
Running C:/Program Files/Epic Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project=“C:/Users/ghost/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -game -rocket -progress
A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [C:\Program Files\Epic Games\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files\dotnet] or use the DOTNET_ROOT environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x64\InstallLocation].
Interesting, I installed both the 3.1 and 5.0 SDK and rebooted yet I still cannot create a C++ project, only a blueprints project.
Also verified that both were in the global location listed in the error.
Also, when installing Visual Studio 2019 make sure to enable .NET Windows development. You can do this after the fact by running the installer again. I installed the SDK’s, but they didn’t get recognized (or at least it didn’t work) until I set up VS with .NET development too.