Hi I have been working on a door with a lock/unlock UMG 3D widget attached to it for a game. I am trying to make the door a BP and in that BP I want to have a 3D widget. I want to be able to call events on the 3D widget from the door BP. When I add the widget into my BP components it become visible in the BP and you would think I would be able to drag that component into the event graph and use it as a reference to call custom events from that widget. However that is not the case I can only get a reference for the widget component storing the 3D widget and not the 3D widget itself. Not sure what I am doing wrong. Thanks for any help you can give me.