Hey all, I’m having a bit of trouble here that I can’t seem to work around!
I’m trying to attach a point like to skeletal mesh’s socket. I’ve followed a few guides as closely as I can but it just doesn’t seem to work.
Firstly I created a socked off of the bones of my mesh.
Then I created a new blueprint, called it LanternLight, and dragged my mesh (called Explorer_Model) into the components of that blueprint.
After this I followed a guide I found online and created this set-up in the graph.
After all this, I hit play and… well, nothing! When running around in the game there’s no point light or anything.
Did I do this correctly? Is there something stupidly obvious I’m missing?
Thanks in advance!
Just do it like that:
- create a socket
- create a new blueprint for the Latern
- in that blueprint add a event begin play + attach to node into the event graph and a light into the component tab
- add the blueprint to your level (you could also spawn the blueprint when the game starts)
Thanks for the quick reply .
I’m having a few problems with this method too. These are my two problems when trying to link to the “Attach To”:

This happens regardless of what I make the Attach Actor to (Actor, Component, the mesh, anything).
Have I created the wrong type of blueprint? Am I missing a step? Sorry about all this , I’m still pretty new to the software. Thanks!
You just have to add a “get point light 1” (like you have in your picture) - drag the link out from the “get point light 1” - search for attach to - add the node.
Do the same with the get player character - drag out the link - search for mesh (scroll down to the bottom of the search list) - add it - connect it with in parent
Finally got it! Thanks a million !