Trouble Adding Player Start Inside Imported Space Station: "Bad Size" Error

Hello Unreal Engine Community,

I’m currently working on a project in Unreal Engine 5 where I’ve imported a pre-made space station into my level. However, I’m encountering an issue when trying to add a Player Start inside the space station. Whenever I attempt to place the Player Start object, I receive a “Bad Size” error message.

I’ve already set all meshes within the space station to have no collision, but the error persists. I’ve double-checked the scale and dimensions of the space station meshes, and everything seems to be in order. Despite this, I’m still unable to add the Player Start successfully.

Could anyone provide insights or suggestions on how to troubleshoot and resolve this issue? Is there something else I should check or adjust to ensure that the Player Start can be placed inside the space station without encountering the “Bad Size” error?

Eventhough I disabled all collision, they are still present.

Any help or advice would be greatly appreciated.

Thank you!

Hey @jodebelle!

That is definitely odd but it may still be going off of the collision boxes for your meshes. When you change your visibility from lit to player collision and/or show → collision in your editor, what does that look like? Can you share a screenshot?

Any additional info you provide may go a long way in solving your problem!

Hello, Thank you for your reply. If I click on view collision, there is nothing because I set all meshes to No Collision…

Hey @jodebelle,

What about your actual level?

Checking the level itself may reveal something blocking collision you are unaware of.

Hey @jodebelle,

Checking in! Are you still having issues with your bad size error?

Hello! sorry for not replying. I could not fix it unfortunately (at least not within the timeframe I have) so I used a different environment in which it worked just fine.