Hello everyone, bookmarks for this week are up. This week I focused on creating the beach bar from the first image and doing fixes/improvements.
Tasks done:
- Tiling of Cliffs now correct and repetition invisible
- Beach Bar Modelling / UVs
- Beach Bar Wood Texture Creation in Substance Sampler
- Beach Bar Texturing in Substance Painter
- Gameplay Character replaced with Leartes Character
1 Like
This week I tried to improve various things around the environment and create some alcohol to accompany the bar.
Tasks done THIS WEEK:
- Fixed Cliffs Texture (TIiling, Minimising visible repetition, updated normal map in Substance Sampler)
- Vertex Painting on Church
- Foliage Painting/fixes (Top of Cliffs, Higher Density, Disable Align to Normal, Palm Trees Variation)
- Church Interior
- Bar (Fixes, More damaged texturing)
- Bottles (Modelling, Texturing, Setting up Refraction in Unreal)
- Color Grading (Textures, Post Process Volume)
Hello everyone. This is the last time I will be posting about this environment, it is finished.
I hope someone liked it, if you are someone who did please let me know with a comment.
Tasks done this week for the environment:
- Matching Cliffs textures better to the Reference
- Perfecting of Church UVs to better match real-life Bricklaying Work
- Vertex Painting redone with those new UVs
- Preparation of showcase images of various textures/models/UVs for ‘TheRookies’ Contest.
- Lighting Changes to Sun and Church Interior
I hope you enjoyed this environment, see you the next time!
1 Like