Troll Toll

This project started with an Asset from 3dScanStore Male22

Which i sculpted in blender

Took through the metahuman creator pipeline

I then exported the metahuman facemesh back into blender and resculpted to get back some of teh shapes that had been lost in process


The generated metahuman diffuse and normal maps where then replaced with the maps from 3DScan Store.

Generated Maps

3D Scan Store maps

By subtracting and dividing the expression maps from the neutral textures I was able to overlay the generated expression textures onto the scanned texture.

I did various photoshop operations to distort the diffuse map into something more troll like.

I added some armour from am artstation pack and sculpted it a bit further. I then developed a shader that reads from vertex baked AO and Curvature to add material layers over a base metal



Then it was a matter of using the livelink app and recording takes and bringing it all together in sequencer…


I hope you like the project!

I install and build the latest version of UE 5.5 to try to enable nanite and displacement on the face skeletal mesh but I only got crashes so I’ll put that on the back burner for now. But if anyone has had any luck turning on nanite and displacement on a metahuman I would greatly appreciate any tips!

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