Hi there. I’m working on a game called Triptych, it’s still in the early stages of development. We recently migrated to Unreal Engine 4, so let’s see how it all goes.
Triptych is a fast-paced FPS/Survival Horror, divided into 3 chapters (est. 6-12 hour play time each). The game mechanics are old-school, and we strive to combine them with atmospheric state-of-art visuals and a good story.
We’re developing game assets, drawing out design docs, working on concept art. Any and all feedback is appreciated.
For the taste of it, here’s a bit of the soundtrack:
(if you like it and want a soundtrack for your indie game, we might record one for you for free, btw, but remember - we’re making our own game too, so please, wait until one soundtrack is made before requesting another one)
An early promo art based on William Blake’s “The Great Red Dragon and the Woman Dressed in Sun”, the inspiration for the first chapter of the game:
Actually I am, I just had a pretty life-threatening condition and was in bed for quite some time. Feel a lot better now though. Working on the main character, more updates coming soon.
And here’s a character design report. Yes, the boots need to be rescaled, I modeled them separately and they turned out to be huge. There’s no alpha maps (can’t get them to work in Marmoset Toolbag) and the “sock” parts aren’t done yet, but here we are.