Hi there. I’m working on a game called Triptych, it’s still in the early stages of development. We recently migrated to Unreal Engine 4, so let’s see how it all goes.
Triptych is a fast-paced FPS/Survival Horror, divided into 3 chapters (est. 6-12 hour play time each). The game mechanics are old-school, and we strive to combine them with atmospheric state-of-art visuals and a good story.
We’re developing game assets, drawing out design docs, working on concept art. Any and all feedback is appreciated.
For the taste of it, here’s a bit of the soundtrack:
(if you like it and want a soundtrack for your indie game, we might record one for you for free, btw, but remember - we’re making our own game too, so please, wait until one soundtrack is made before requesting another one)
An early promo art based on William Blake’s “The Great Red Dragon and the Woman Dressed in Sun”, the inspiration for the first chapter of the game:
Some asset rends, work in progress: