Triple Scale Games - Magic Spline Plugin

MagicSpline is a plugin allowing the creation SplineMeshActor in your levels to generate and edit meshes following a spline mesh (static meshes or spline meshes with deformation). It’s a powerful level design tool that can be used in many ways (walls, roads, pipes, chains, fences, blocking volumes, etc.) in an optimized way.

it's an optimized C++ plugin but you don't need to know programming to use it. Like in the video in the description, you just have to create a new blueprint based on the class SME_SplineMeshActor. Then you can add this blueprint actor to your levels and just edit the settings in the details panel. The plugin will be automatically installed on your engine.

If you know C++ and would like to add some extra functionality to this plugin, it's also possible as the source code is provided.

Youtube video: Demo of Magic Spline Plugin

Hello, when I use the Blueprint version, if the spline becomes too long and results in about 20 or more meshes (using Unreal’s default cubes), the editor becomes extremely laggy when I try to move the spline point.But the cpp version don’t have this problem.Finally I find is the bRunConstructionScriptOnDrag option in blueprint casued this problem,I think is better to keep this option off in blueprint version.

1 Like

@BoBohn Could you update the plugin to 5.7 please?

(post deleted by author)