Hi, I am trying to make a big building with lots of modular pieces and lots of trims made in substance designer (lots of texture pages also). But I am a very new user of unreal engine and can’t use those trims as height map in the material slot (can’t able to make Tesselation also). I am attaching one image also to understand my problem . please help me.
At the moment, displacement no longer happens from the material, only on the mesh.
The trim you have there, however, would work fine with just a normal map.
Thank You for looking into this.
One more thing. While merging objects through Actor - Merge Actors - Batch is not happening. But if I do Actor - Merge Actor - Merge then all my vertex paint is gone. Please suggest me what I have to do.
I don’t think you’ll be able to merge and keep your vertex painting.