Hi there! So I’ve recently started getting more in depth into optimizing texturing for game-ready environments, and I only just learned about trim sheets and their application. However, I was curious as to general thoughts as to when to apply tileable materials vs. when to apply trim sheets. It is based more on personal preference? What’s the safest way to gauge what would work better?
For example, I’m creating an environment with a lot of wooden beams, many of which have different dimensions to them. Would it be smarter to unwrap the beams in a way that I could apply the trim, or where I could simply apply the tileable material? When it gets to creating a variety within the wood so it’s not the same kind every time, is it smarter to create different wooden materials for each trim section on the sheet and overlapping UVs that way, or simply create four different instanced materials, each with different tiled wooden materials where I could then use that wood for different sections of the environment as well?
Thank you! I appreciate any and all feedback