TriggerVolume does not return the StaticMesh that I have on top

When I do OnActorEndOverlap in a triggerVolume, it returns my PlayerCharacter, when what I want is for the trigger to return the reference of the StaticMesh(SM_PuzzleCube_A) that I have above the TriggerVolume.
I do this in the Level Blueprint.
How can I configure the TriggerVolume so that it returns the StaticMesh reference?
I’m doing Epic’s BP Communication tutorial and this is from the Level Blueprint chapter


You need this setting on the mesh

image

Then it will show up as ‘overlapped actor’.

Solved, thank you very much :grinning:

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