Triggers stop working in packaged game

Hey,

I’m encountering a major problem.
Somehow my triggers stop working as soon as i package the project.

In editor everything works fine and as expected. In the packaged version nothing reacts correctly.

First I found that some triggers did not work because the communication to my game instance didnt work correctly.
This was fixed by editing the DefaultEngine.ini (found another thread where somebody figured that out - if you rename or move the gameinstance blueprint the DefaultEngine.ini doesnt get updated)
But now also other triggers stopped working completely.

I need urgent support for this matter and hope somebody can help me.

Hello,

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Thanks

I have this issue in 4.26 can you please tell me how you fixed it?