Triggers Occupied From Game Start

Hi,

I am trying to get it so that when the game starts each grid cell in my game where the player or AI can move will detect if the cell is occupied by an object (I.E crates and other objects that would block the path that aren’t the player or AI). However, I can’t seem to get the game to detect them as they are inside the triggers at the start.

Is it possible to get around this somehow?

Hey there

Make sure all your actors that you want to be detected have Generate Overlap Events active, and change your triggers to this:
image

That allows the trigger to detect actors overlapping on load, cause otherwise the actors are inside the trigger before it can detect anything, therefore not knowing that something is inside.

Other solution is mentioned in this other post: How do I trigger/retrieve overlaps when starting already overlapping?