So while trying to create a trigger box for detecting dinosaurs, I noticed that all the dinos have the Enable Overlap Events check box for their capsule’s collision unchecked. While the human players have theirs checked. The result is that the dinos will not set off the OnActorBeginOverlap and OnActorEndOverlap events from trigger volumes. Is there a good reason for these to be unchecked? My mod needs them to be checked so my event graphs work, but I don’t know if there will be any unforeseen consequences from doing so.
Is there an easier method for detecting if a dino is near an object and kicking off an event?