My map has around around 100 triggers all controlled by the level BP.
However when I try and test specific parts of the game, some triggers seem to fire for absolutely no reason at all, they’re not even in a position to get player collision.
The overall logic is basically When trigger A is selected move trigger B into position and move trigger A out of position.
Each of the triggers has a once only node attached.
What am I doing wrong, I’m tearing my hair out atm trying to figure this out.
Here’s a snippet of the LevelBP (the complete level BP is too big to take a photo of) I’m using to control the triggers, this is repeated throughout the level bp: