Triggering static mesh component rotation

I’m working on a music box and once a button is pushed, the lid opens up and the hand crank on the side starts rotating.

The button functionality is on the tick node which calls a custom event to open up the lid.

I’m having a bit of trouble to make the hand crank(static mesh component) rotates once the lid is open though. At the moment, in the end of the tick event I’m calling up the event ‘onPressButton’ and then hooking it up to branch node. I’m not sure if the rotator is done correctly or maybe it’s in the wrong place in my blueprint. I’m wondering if you guys could help me out please.

Thank you,