Hi,
I’m making an installation with UE4 that is going to play for 2 weeks. There won’t be any player interaction, all of the events will need to be triggered by a timer blueprint. The events will consist of material changes, objects appearing and disappearing, pretty simple stuff. What’s the optimum method for triggering events over such a long time? What kind of blueprint structure should I use?
In the past I’ve used Cryengine to achieve this with a ‘within range’ setup. I was counting seconds from BeginPlay. Conditional nodes were checking to see if the time was within range for “animation1” and if true, it would play. I had specified a set of “within range” nodes for different animations. It worked, but with the timer updating every frame I spammed the console so much it ended up laggy as hell after a week or so.
Any help or insight would be greatly appreciated!
I’m reading as much documentation as possible about the timer nodes but sometimes it helps to have an expert’s advice.
Thanks