Hello,
I’m creating a game that has a very large play area so I’d like to be able to spawn enemies as the player scrolls through the levels and divvy up the game into portions to stream.
I got custom events to work on the same UMAP and event dispatchers to go from enemies to level blueprints but I could not copy this Blueprint Quickie for using an Event Dispatcher to go from 1 level blueprint to another.
Is there a way to trigger events when that level gets loaded or unloaded?
Thanks!