Okay, It seems to actually be broken in the NPC Behavior verse script when you are already playing an animation sequence the audio player can’t play a sound.
Use case I’m trying to accomplish. my verse script triggers an attack animation. in this case swipe of hands, Then in the middle of that I check if the player is within distance and if so I remove health and play a “hurt” sound cue using my audio player. If I disable the line of code that plays the animation and just check if the user is in distance the sound will play. So something with the animation breaks the sound cue in the audio player.
Looks like a bug?