In fact, whe wecreateacustom event trough binding to an event dispatcher, we do not have the option of setting the event replicability.
To do so I have removed the orange link from “Bind event to button clicked” to “HideSphere” and then chaned his replicability to to "Server"or “Multicast” (I triedthem all).
And after that, I remaket the orange binding link.
It sounds as atweak since I think as soon as custom event gets binded to an evet dispatcher beloging to an HUD, it can not cross the lient/server barier anymore.
I mean, even if I set event to “Execute on server” or “Multicast” and use “As Authorityswitch”,it executes on on client because it seems t inherit the “Blueprint osmetic” feature of the HUD.
My last option would be to use my own UDP or TCP sockets to transmit information, but I want to make sure there is no other way around before jumping into this big task.
As suggested by pickersZ , I have created another custom event that is multicast that I call by the binded event “HideShere”. It is named “JumpBarrier”.
Unfortunately, it seems to not want to acomplish what its name dictates