For the life of me i cannot trigger this event. Been reading… but its all still very strange to me.
I need to trigger the event so that the variable can be set
Well basically i set up a montage at the end of the first event that u see above.
On the PlayerBlueprint i set If input is pressed then set a variable called IsDiveRoll.
I assumed because the first montage was triggered by the cast to my player section, i could do the same. But unfortunately not.
Tomorrow i will start going through all the blueprint videos from the beginning again.
Hoping i pick up what im missing.
Right now its still very greek to me triggering events.
All you are doing is setting a variable there, that isn’t an event. You would want to create a custom event that does what you want to do when rolling is pressed. Then when rolling is pressed call that custom event that you created.