I would like to trigger an animation by clicking on it using an interface on my blueprint. I have imported my alembic animation as a geometric cache, and it works fine when they use simulate. But after converting the mesh into a blueprint class, I am unable to give it collision, and create a blueprints using my interface to trigger it in game (I already use that interface to trigger doors opening)
Has anyone encountered this issue before and have a solution? Thank you very much