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Triggering an animation from an input

I’m trying to set up my own first person blueprints and have run into abit of a dead end with weapons.

I essentially want to play a single ‘Fire’ anim on my mesh of arms & a gun that’s part of the Blueprint when the player presses any buttons set up to trigger a custom ‘Fire_Gun’ input.

The problem is that I can’t add an event for this input into the Anim PB Event Graph, nor can I find a way of adding a custom event to that graph, then casting to it from the Event Graph of the character.

Does anyone know the best way of doing that?

Have you checked the FPS blueprint template? It has this exact setup that you can learn from.

Thank you, I didn’t realise you could trigger anim montages from the Character Blueprint.