I’m trying to set up my own first person blueprints and have run into abit of a dead end with weapons.
I essentially want to play a single ‘Fire’ anim on my mesh of arms & a gun that’s part of the Blueprint when the player presses any buttons set up to trigger a custom ‘Fire_Gun’ input.
The problem is that I can’t add an event for this input into the Anim PB Event Graph, nor can I find a way of adding a custom event to that graph, then casting to it from the Event Graph of the character.
Does anyone know the best way of doing that?