this is telling my ai to move towards me, right after the level starts. so far this is working fine.
**what i want, is to have this executed NOT direct at level begin. i want to use a trigger to do that.
**
i have already added a triggervolume to the level, and i can see its fireing when overlapping. problem is i dont know how to link the trigger to execute the action in the aicontroller blueprint (screenshot).
You could create a Custom Event node in your AI blueprint, which you can then activate with your trigger by referencing it from a Cast To (name of blueprint) node.
hi, thanks for your answer, theres still some problem on my end tho
can you please take a look into these screens
the trigger is fireing, but the “cast to” seems not okay.
the function in the other blueprint does not get activated by the trigger and i cant figure it out