Hi,
I’ve got a couple of trigger volumes on the map and they work fine when the player walks in and out of them. But, when the player spawns inside a trigger (it’s a multiplayer game) the trigger does nothing. The player has to walk out and back into it to trigger it. Is it possible for a trigger to be triggered by a player spawning inside it, or is there a function where I could fire it at any time and have all the triggers see if the player is inside one of them?
Thanks ![]()