Triggering a physics thruster component

Ok, this one isn’t working and I don’t have a clue where its going wrong. Unfortunately there isn’t a lot out there about this component.
The desired effect is that if a player taps their jump button, they simply jump. If they double-tap and hold on the second press, there should be an initial burst of high thrust followed by a steady but gentler thrust.
The only thing that is working at the moment is the simple non-thruster jump.

Here is the event graph:
b80e5bec654655e636f6a9c170c719a88ebc00ea.jpeg

Here is the construction script:

I’ve tried coming at this from about a dozen different angles and I can’t figure out where I’m going wrong. I’m hoping someone can point me in the right direction.

Just realized I misspelled thrusting. Joy.

Tried printing out a debug line for your jump count variable? While it seems good at first glance, i think it could be an issue there.

Oh, and the execution pins on your constructor arent hooked all the way through. Dunno if thats intentional or not.