How can i trigger an event with clicking actors in editor?
I managed to do this by clicking from the world outliner, but I want to do it by clicking from the viewport.
If you want to make it from the world outliner, this is how it is done
cpp file
#include "SceneOutliner/Public/SceneOutlinerDelegates.h"
// Write this in EventBeginPlay or in Construction
SceneOutliner::FSceneOutlinerDelegates::Get().SelectionChanged.AddUObject(this, &AYOURACTOR::YOURFUNCTION);
Build.cs