I’ve searched around the web for resources on how to have a camera actor trigger a door volume just as a player spectator would, but none of the solutions seem to be working. My camera actor always goes through the door when playing the matinee, whereas I can trigger the animation fine if I were to manually spectate. I tried parenting a static mesh to the camera, with the mesh collision set to overlap all and I ticked “generate overlap events” in the collision tab, but no results. Any ideas on how to achieve this?