Hello,
i am pretty new to unreal Engine and need your help! So iam working on a VR Driving Simulator with Mocap, where the movement above the Pelvis is tracked (Arms, Head Torso). I am using Vive trackers and everything is working fine so far.
Now i want to add a function, where the default Handpose changes to a pointing position. But i want to change the Handposition only when the Hand is near a specific area. For better understanding there is a picture: (The body looks like this because the Trackers are not on)
So whenever my right hand for example is in this triggerbox i want the handppose to change. And as soon as the Hand leaves the box the handpose it should change to default pose.
I know there is an example in the documentation, but it only works with 2 different Pawn/Actor classes.
I want to check wether my tracker (tracker_Hand_Left/Right) are inside this triggerbox within this PawnBlueprint.
Is there any solution to do so??