Triggerboxes/Overlap

Hello,

i am pretty new to unreal Engine and need your help! So iam working on a VR Driving Simulator with Mocap, where the movement above the Pelvis is tracked (Arms, Head Torso). I am using Vive trackers and everything is working fine so far.

Now i want to add a function, where the default Handpose changes to a pointing position. But i want to change the Handposition only when the Hand is near a specific area. For better understanding there is a picture: (The body looks like this because the Trackers are not on)

So whenever my right hand for example is in this triggerbox i want the handppose to change. And as soon as the Hand leaves the box the handpose it should change to default pose.
I know there is an example in the documentation, but it only works with 2 different Pawn/Actor classes.
I want to check wether my tracker (tracker_Hand_Left/Right) are inside this triggerbox within this PawnBlueprint.
Is there any solution to do so??

So whenever my right hand for example is in this triggerbox i want the handppose to change. And as soon as the Hand leaves the box the handpose it should change to default pose.

No clue how those trackers work (almost certain they can detect collisions themselves), but even if they do not, you can always:

Thanks man! Now i know hat those things work haha

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