I am trying to randomly generate a floor layout using different rooms. It works but I have an issue left where rooms can spawn inside eachother. I’m trying to fix it by putting a triggerbox in every room that spans the surface of the room. However when I try to see if two triggerboxes overlap it always return false. Can I not check if two triggerboxes overlap (with “Is Overlapping Actor node”)? Or should I use some other method?
Yes, you can do it that way, or should be able to.
I seem to recall doing it with ‘ComponentOverlapComponents’, which might mean the actor version doesn’t work as expected.
But am I missing something because it never returns true.