Triggerbox for diffrent pawns?

First go into your Project settings and under the collisions tab create a “New Object Channel” name it and you can set the default response to be ignore.

Now with your trigger box selected under the collisions tab, set where i marked “A” to custom, this will allow you to choose what happens with every single object type when it interacts with your trigger. Set everything to ignore except Pawn, set that to overlap. You must also change the Object type, marked “B” to your new variable you made in step one.

Finally get your characters collision capsule and go to the collision tab just like on your trigger. Change the collision presets to custom and change the Object type “B” to pawn if it’s not already. Lastly tick “overlap” on the object type you created in step one.

Now your trigger box will only respond to the player and ignore everything else.