Triggerbox for diffrent pawns?

Is it possible to set triggerbox to only react to special pawns.the reason is because i don’t want an A.I triggering a special triggerbox

If you’re using a default trigger box there is a property in the details called “Collision Presets” using this you can choose how it interacts with other actors. If you want to customize it further, you can add more presets in the Project Settings under the Engine>Collision tab.

If you make a new actor blueprint with a trigger box, in the details tab they have settings under “Collision” that you can play around with.

Just make sure whatever actor you want the trigger box to (or not to) interact with also has it’s collision settings set up to work with your trigger box.

when i select the parents can i only select big groups like pawns etc. that is my problem. i can’t set the triggerbox to only react when my playable character. for example, if a use a triggerbox to reset the level when i fall of the world. if an ai instead falls off the world it will restart the level.

First go into your Project settings and under the collisions tab create a “New Object Channel” name it and you can set the default response to be ignore.

Now with your trigger box selected under the collisions tab, set where i marked “A” to custom, this will allow you to choose what happens with every single object type when it interacts with your trigger. Set everything to ignore except Pawn, set that to overlap. You must also change the Object type, marked “B” to your new variable you made in step one.

Finally get your characters collision capsule and go to the collision tab just like on your trigger. Change the collision presets to custom and change the Object type “B” to pawn if it’s not already. Lastly tick “overlap” on the object type you created in step one.

Now your trigger box will only respond to the player and ignore everything else.

thanks. i have had this problem for days