Triggerbox and collision component issues

I am checking if the component I am overlapping with is a ball MESH instead of the COLLISION and the code for both win trigger and lose trigger is the same, however it only works on lose trigger - when my ballcollision overlaps with the win trigger it triggers it instead of the ball mesh itself.

With volumes, you use collision. With meshes you use hit. I’m pretty sure that’s how it works :slight_smile: