Trigger Widget Display on Overlap

I’m trying to set up Widget Display on Event Begin Overlap, in order to create a Quick Looting System. However, I’m having trouble getting the Widget Display to trigger. Any advice is appreciated. Here’s What I Have

AI Capsule Collision

AI Mesh Collision

Character Capsule Collision

Character Mesh Collision

Character Begin Overlap

Widget Script

Bump, still stuck on this

So which part of this does not work? The actor Begin Overlap?

Yes. Basically I want to overlap and have the widget (Scroll Box Inventory) pop up on screen, to create a Fallout style quick loot system. As it is, when I overlap nothing happens (except for occasionally being impulsed 50,000ft in the air), hence I assume the issue is either with my collision settings or my Event begin overlap.