Trigger Widget Animation Within An Actor (noobie question)

Hi, I am currently developing a wrist mounted UI for my VR Charter and I am currently lacking the Knowledge to move onto the next step.

Basically, I have gotten my UI to toggle with the press of a button, and now want to add to that by playing an animation when it opens. My issue is that I can’t seem to access my widgets animations within my actor and due to my lack of blueprint knowledge I am not sure how to do this. (I have spent a few hours looking online and have not found out an answer either.)

I currently run into this issue: “widget component reference is not compatible with user widget reference” (see pic 1)

I imagine this is down to the widget component inside the actor not being liked to the widget blueprint but I have no idea how to do this.

I have also tried to add a simple function to my widget and call it from my actor, but again no avail. (see pic 2)