Trigger Volumes invisible in editor when not selected

I’ve always had several Trigger Volumes in my levels, but recently I noticed (in UE5.0.1) that those volumes have become invisible. Only the one I have selected is visible.

I’ve tried changing the visibility of the Trigger Volumes but nothing changes. I don’t know if I changed something without noticing or if this is some kind of graphical bug.

Any ideas?

Thanks.


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Are you in game view? Try pressing the g key.

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Yes, I can see everything else. Just unselected volumes are missing.

I think it could have something to do with updating nvidia drivers, because that’s the only thing I recall it could change.

Can you try opening a new project? Do you see them then?

Uhm… yes. I can see them in a new project.

Is there a setting in the project settings or editor preferences that you changed?

Not that I remember. Everything should be visible.

Hmm I’m kinda lost… sorry I’m not sure how to fix it. If I find anything I’ll let you know!

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You can try pressing ALT + O