So i have this static mesh that is moving through my level on reaction to physical events like a hit from another animated object.
A camera connected by a boom is following this mesh.
Now i want the static mesh to get into contact with trigger volumes in order to introduce sounds and things alike.
I followed this mini tutorial from ueanswershub. How do I detect a specific overlap event? - World Creation - Epic Developer Community Forums
Copied it so far 1:1.
But it does not work.
I have also another new variable in my object blueprint to clamp the camera to certain axis constraints. COuld it be that there is a rang disorder in execution? interferring graphs in the blueprint?
thanks