I’m currently using a Trigger Volume to test a death animation. In the Trigger’s setting I have unchecked Can Character Step Up On, however the trigger continues to act like a solid mesh. Whenever I jump into the air and land on the trigger volume, the death animation plays but the character either remains on top of the Trigger Volume or sinks to the middle and remains there. I’m currently using a custom double jump mechanic tie to the default Jump mechanic in the character BP. I doubt that is what is causing the problem, but I’m curious to read from some of you. Has any encountered a similar problem? What do you suppose is causing this to happen? Your help is greatly appreciated.
Below is a screen capture of the Trigger Volume’s setting and the Level Blueprint used to fire when the character overlaps with the volume.
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