How can I get a trigger volume in my level to trigger inside a blueprint actor?
I have in my level a trigger volume toggling the visibility of a bunch of spotlights in the level blueprint. But my lamp models uses a emissive material that needs to be changed, when the the player is overlapping the trigger volume and turning off the lights…
So I found this tutorial:
But I can’t add the trigger volume in my level to the blueprint actor?
It works fine with a trigger inside the blueprint like in the tutorial:
You do not need to call overlap event again, because the Custom Event has been made to handle box1 overlap event, you only have to do is DO WHAT HAPPEN WHEN OVERLAP, you can use Print String for test