I have a trigger volume, and I want it so when the player enters it, a light turns off. The problem I have is that the node “toggle visibility” wants scene component as the parameter. I can’t figure out how to get a reference to the point light in the trigger volume’s blueprint. If I right click in the blueprint node area, even with context sensitive checked, it does not provide an option for the light. If I open the level blueprint, it does give me an option to create a reference to the light (but I don’t want to do this with the level blueprint, as there could be hundreds of these and I am doing level streaming).
So I thought… make a public variable of type scene component and drop the light into it. Well… it doesn’t seem like it will let me do it that way either. Any ideas?